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https://github.com/misskey-dev/misskey.git
synced 2026-05-24 19:44:05 +02:00
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This commit is contained in:
@@ -85,25 +85,20 @@ export const allInOnePc = defineObject({
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applyFit();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.level = 0.5;
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screenMaterial.unfreeze();
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screenMaterial.emissiveTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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screenMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
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screenMaterial.emissiveTexture = null;
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resolve();
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});
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tex.level = 0.5;
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} else {
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screenMaterial.emissiveTexture = null;
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resolve();
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@@ -61,25 +61,20 @@ export const djPlayer = defineObject({
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applyFit();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null && options.customPicture !== '') {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.level = 0.5;
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screenMaterial.unfreeze();
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screenMaterial.emissiveTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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screenMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
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screenMaterial.emissiveTexture = null;
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resolve();
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});
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tex.level = 0.5;
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} else {
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screenMaterial.emissiveTexture = defaultScreenTexture;
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applyFit();
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@@ -95,25 +95,20 @@ export const laptopPc = defineObject({
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applyFit();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.level = 0.5;
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screenMaterial.unfreeze();
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screenMaterial.emissiveTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveColor = new BABYLON.Color3(1, 1, 1);
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screenMaterial.emissiveTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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screenMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
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screenMaterial.emissiveTexture = null;
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resolve();
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});
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tex.level = 0.5;
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} else {
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screenMaterial.emissiveTexture = null;
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resolve();
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@@ -161,25 +161,21 @@ export const pictureFrame = defineObject({
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applyDepth();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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pictureMaterial.unfreeze();
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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pictureMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
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pictureMaterial.albedoTexture = null;
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resolve();
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});
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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} else {
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pictureMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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pictureMaterial.albedoTexture = null;
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@@ -93,25 +93,21 @@ export const poster = defineObject({
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applySize();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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pictureMaterial.unfreeze();
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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pictureMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
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pictureMaterial.albedoTexture = null;
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resolve();
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});
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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} else {
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pictureMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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pictureMaterial.albedoTexture = null;
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@@ -52,25 +52,21 @@ export const tabletopFlag = defineObject({
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applyFit();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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flagMaterial.unfreeze();
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flagMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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flagMaterial.albedoTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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flagMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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flagMaterial.albedoTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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flagMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
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flagMaterial.albedoTexture = null;
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resolve();
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});
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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} else {
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flagMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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flagMaterial.albedoTexture = null;
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@@ -93,25 +93,21 @@ export const tabletopGlassPictureFrame = defineObject({
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applySize();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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pictureMaterial.unfreeze();
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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pictureMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
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pictureMaterial.albedoTexture = null;
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resolve();
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});
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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} else {
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pictureMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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pictureMaterial.albedoTexture = null;
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@@ -74,26 +74,20 @@ export const tabletopLcdButtonsController = defineObject({
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applyFit();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null && options.customPicture !== '') {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.level = 0.5;
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screenMaterial.unfreeze();
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screenMaterial.emissiveTexture = tex;
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screenMaterial.emissiveTexture.level = 2;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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screenMaterial.emissiveTexture = tex;
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screenMaterial.emissiveTexture.level = 2;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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screenMaterial.emissiveColor = new BABYLON.Color3(0, 1, 0);
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screenMaterial.emissiveTexture = null;
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resolve();
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});
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tex.level = 0.5;
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} else {
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screenMaterial.emissiveTexture = defaultScreenTexture;
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screenMaterial.emissiveTexture.level = 2;
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@@ -166,25 +166,21 @@ export const tabletopPictureFrame = defineObject({
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applyDepth();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
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// テクスチャの読み込みに失敗したときの救済
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// TODO: 丁寧な実装に直す
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setTimeout(() => {
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resolve();
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}, 10000);
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if (options.customPicture != null) {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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pictureMaterial.unfreeze();
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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tex.onLoadObservable.addOnce(() => {
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
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pictureMaterial.albedoTexture = tex;
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applyFit();
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resolve();
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}, (message, exception) => {
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console.warn('Failed to load texture:', message, exception);
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pictureMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
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pictureMaterial.albedoTexture = null;
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resolve();
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});
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tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
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} else {
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pictureMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
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pictureMaterial.albedoTexture = null;
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@@ -97,25 +97,21 @@ export const tapestry = defineObject({
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applySize();
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const applyCustomPicture = () => new Promise<void>((resolve) => {
|
||||
// テクスチャの読み込みに失敗したときの救済
|
||||
// TODO: 丁寧な実装に直す
|
||||
setTimeout(() => {
|
||||
resolve();
|
||||
}, 10000);
|
||||
|
||||
if (options.customPicture != null) {
|
||||
const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
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||||
tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
|
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pictureMaterial.unfreeze();
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pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
|
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pictureMaterial.albedoTexture = tex;
|
||||
|
||||
tex.onLoadObservable.addOnce(() => {
|
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const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
|
||||
pictureMaterial.albedoTexture = tex;
|
||||
applyFit();
|
||||
resolve();
|
||||
}, (message, exception) => {
|
||||
console.warn('Failed to load texture:', message, exception);
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
|
||||
pictureMaterial.albedoTexture = null;
|
||||
resolve();
|
||||
});
|
||||
tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
} else {
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
|
||||
pictureMaterial.albedoTexture = null;
|
||||
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||||
@@ -83,25 +83,21 @@ export const wallCanvas = defineObject({
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||||
applySize();
|
||||
|
||||
const applyCustomPicture = () => new Promise<void>((resolve) => {
|
||||
// テクスチャの読み込みに失敗したときの救済
|
||||
// TODO: 丁寧な実装に直す
|
||||
setTimeout(() => {
|
||||
resolve();
|
||||
}, 10000);
|
||||
|
||||
if (options.customPicture != null) {
|
||||
const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
|
||||
tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
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||||
tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
|
||||
canvasMaterial.unfreeze();
|
||||
canvasMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
|
||||
canvasMaterial.albedoTexture = tex;
|
||||
|
||||
tex.onLoadObservable.addOnce(() => {
|
||||
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
|
||||
canvasMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
|
||||
canvasMaterial.albedoTexture = tex;
|
||||
applyFit();
|
||||
resolve();
|
||||
}, (message, exception) => {
|
||||
console.warn('Failed to load texture:', message, exception);
|
||||
canvasMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
|
||||
canvasMaterial.albedoTexture = null;
|
||||
resolve();
|
||||
});
|
||||
tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
} else {
|
||||
canvasMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
|
||||
canvasMaterial.albedoTexture = null;
|
||||
|
||||
@@ -93,25 +93,21 @@ export const wallGlassPictureFrame = defineObject({
|
||||
applySize();
|
||||
|
||||
const applyCustomPicture = () => new Promise<void>((resolve) => {
|
||||
// テクスチャの読み込みに失敗したときの救済
|
||||
// TODO: 丁寧な実装に直す
|
||||
setTimeout(() => {
|
||||
resolve();
|
||||
}, 10000);
|
||||
|
||||
if (options.customPicture != null) {
|
||||
const tex = new BABYLON.Texture(options.customPicture, scene, false, false);
|
||||
tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
|
||||
pictureMaterial.unfreeze();
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
|
||||
pictureMaterial.albedoTexture = tex;
|
||||
|
||||
tex.onLoadObservable.addOnce(() => {
|
||||
const tex = new BABYLON.Texture(options.customPicture, scene, false, false, undefined, () => {
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(1, 1, 1);
|
||||
pictureMaterial.albedoTexture = tex;
|
||||
applyFit();
|
||||
resolve();
|
||||
}, (message, exception) => {
|
||||
console.warn('Failed to load texture:', message, exception);
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(0, 1, 0);
|
||||
pictureMaterial.albedoTexture = null;
|
||||
resolve();
|
||||
});
|
||||
tex.wrapU = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
tex.wrapV = BABYLON.Texture.MIRROR_ADDRESSMODE;
|
||||
} else {
|
||||
pictureMaterial.albedoColor = new BABYLON.Color3(0.5, 0.5, 0.5);
|
||||
pictureMaterial.albedoTexture = null;
|
||||
|
||||
Reference in New Issue
Block a user