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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-19 13:35:30 +02:00
This commit is contained in:
syuilo
2026-04-26 17:08:51 +09:00
parent a77987ab28
commit 17697ba6ec
5 changed files with 276 additions and 36 deletions

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@@ -0,0 +1,61 @@
/*
* SPDX-FileCopyrightText: syuilo and misskey-project
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { EventEmitter } from 'eventemitter3';
export class Joystick extends EventEmitter<{
'start': (vec: { x: number; y: number }) => void;
'end': () => void;
'updateVector': (vec: { x: number; y: number }) => void; // -1.0 ~ 1.0
}> {
private el: HTMLDivElement;
private startPos: { x: number; y: number } | null = null;
private radiusPx: number;
constructor(el: HTMLDivElement, options: { radiusPx: number }) {
super();
this.el = el;
this.radiusPx = options.radiusPx;
this.el.addEventListener('pointerdown', this.onPointerDown);
this.el.addEventListener('pointermove', this.onPointerMove);
this.el.addEventListener('pointerup', this.onPointerUp);
this.el.addEventListener('touchstart', ev => ev.preventDefault(), { passive: false });
this.el.addEventListener('touchmove', ev => ev.preventDefault(), { passive: false });
}
private onPointerDown = (ev: PointerEvent) => {
ev.preventDefault();
this.el.setPointerCapture(ev.pointerId);
this.startPos = { x: ev.offsetX, y: ev.offsetY };
this.emit('start', this.startPos);
};
private onPointerMove = (ev: PointerEvent) => {
ev.preventDefault();
if (this.startPos == null) return;
const vec = {
x: ev.offsetX - this.startPos.x,
y: ev.offsetY - this.startPos.y,
};
const len = Math.sqrt(vec.x * vec.x + vec.y * vec.y);
if (len > this.radiusPx) {
vec.x = (vec.x / len) * this.radiusPx;
vec.y = (vec.y / len) * this.radiusPx;
}
const normVec = {
x: vec.x / this.radiusPx,
y: vec.y / this.radiusPx,
};
this.emit('updateVector', normVec);
};
private onPointerUp = (ev: PointerEvent) => {
ev.preventDefault();
this.el.releasePointerCapture(ev.pointerId);
this.startPos = null;
this.emit('end');
this.emit('updateVector', { x: 0, y: 0 });
};
}

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@@ -16,6 +16,7 @@ import * as sound from '@/utility/sound.js';
type Options = {
workerMode?: boolean;
graphicsQuality: number;
useVirtualJoystick?: boolean;
};
// 抽象化レイヤー
@@ -59,7 +60,7 @@ export class RoomController {
if (this.options.workerMode) {
const offscreen = canvas.transferControlToOffscreen();
this.worker = new RoomWorker();
this.worker.postMessage({ type: 'init', canvas: offscreen, roomState: this.roomState.value, graphicsQuality: this.options.graphicsQuality }, [offscreen]);
this.worker.postMessage({ type: 'init', canvas: offscreen, roomState: this.roomState.value, graphicsQuality: this.options.graphicsQuality, useVirtualJoystick: this.options.useVirtualJoystick }, [offscreen]);
this.isReady.value = true;
} else {
const babylonEngine = new BABYLON.WebGPUEngine(canvas, { doNotHandleContextLost: true });
@@ -67,7 +68,7 @@ export class RoomController {
babylonEngine.enableOfflineSupport = false;
await babylonEngine.initAsync();
this.engine = new RoomEngine(this.roomState.value, { canvas, engine: babylonEngine, graphicsQuality: this.options.graphicsQuality });
this.engine = new RoomEngine(this.roomState.value, { canvas, engine: babylonEngine, graphicsQuality: this.options.graphicsQuality, useVirtualJoystick: this.options.useVirtualJoystick });
this.engine.on('loadingProgress', ({ progress }) => {
this.initializeProgress.value = progress;
});
@@ -201,6 +202,22 @@ export class RoomController {
}
}
public setCameraJoystickMoveVector(vec: { x: number; y: number }) {
if (this.worker != null) {
this.worker.postMessage({ type: 'setCameraJoystickMoveVector', vec });
} else if (this.engine != null) {
this.engine.cameraJoystickMove(vec);
}
}
public setCameraJoystickRotateVector(vec: { x: number; y: number }) {
if (this.worker != null) {
this.worker.postMessage({ type: 'setCameraJoystickRotateVector', vec });
} else if (this.engine != null) {
this.engine.cameraJoystickRotate(vec);
}
}
public enterEditMode() {
if (this.worker != null) {
this.worker.postMessage({ type: 'enterEditMode' });

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@@ -15,7 +15,7 @@ import { registerBuiltInLoaders } from '@babylonjs/loaders/dynamic';
import { BoundingBoxRenderer } from '@babylonjs/core/Rendering/boundingBoxRenderer';
import { GridMaterial } from '@babylonjs/materials';
import { EventEmitter } from 'eventemitter3';
import { TIME_MAP, scaleMorph, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer, getYRotationDirection } from '../utility.js';
import { TIME_MAP, scaleMorph, camelToKebab, cm, WORLD_SCALE, getMeshesBoundingBox, Timer, getYRotationDirection, FreeCameraTouchVirtualJoystickInput } from '../utility.js';
import { getObjectDef } from './object-defs.js';
import { findMaterial, ModelManager, SYSTEM_HEYA_MESH_NAMES, SYSTEM_MESH_NAMES } from './utility.js';
import { SimpleHeyaManager } from './heya.js';
@@ -23,8 +23,6 @@ import type { HeyaManager, JapaneseHeyaOptions, SimpleHeyaOptions } from './heya
import type { ObjectDef, RoomObjectInstance, RoomStateObject } from './object.js';
import { genId } from '@/utility/id.js';
import { deepClone } from '@/utility/clone.js';
import { isTouchUsing } from '@/utility/touch.js';
import { deviceKind } from '@/utility/device-kind.js';
const BAKE_TRANSFORM = false; // 実験的
const SNAPSHOT_RENDERING = true; // 実験的
@@ -226,6 +224,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
canvas: HTMLCanvasElement;
engine: BABYLON.WebGPUEngine;
graphicsQuality: number;
useVirtualJoystick?: boolean;
}) {
super();
@@ -289,14 +288,7 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.scene.collisionsEnabled = true;
const useVirtualJoystick = isTouchUsing && (deviceKind === 'smartphone' || deviceKind === 'tablet');
this.camera = useVirtualJoystick ? new BABYLON.VirtualJoysticksCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene) : new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
this.camera.attachControl(this.canvas);
if (useVirtualJoystick) {
(this.camera.inputs.attached.virtualJoystick as BABYLON.FreeCameraVirtualJoystickInput).getLeftJoystick().setJoystickSensibility(0.3);
(this.camera.inputs.attached.virtualJoystick as BABYLON.FreeCameraVirtualJoystickInput).getRightJoystick().setJoystickSensibility(0.025);
}
this.camera = options.useVirtualJoystick ? new BABYLON.FreeCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene) : new BABYLON.UniversalCamera('camera', new BABYLON.Vector3(0, cm(130), cm(0)), this.scene);
this.camera.minZ = cm(1);
this.camera.maxZ = RENDER_OUTDOOR_ENV ? cm(10000) : cm(1000);
this.camera.fov = 1;
@@ -304,26 +296,39 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
this.camera.checkCollisions = true;
this.camera.applyGravity = true;
this.camera.needMoveForGravity = true;
this.camera.keysUp.push(87); // W
this.camera.keysDown.push(83); // S
this.camera.keysLeft.push(65); // A
this.camera.keysRight.push(68); // D
const normalSpeed = 0.02 * WORLD_SCALE;
this.camera.speed = normalSpeed;
this.scene.onKeyboardObservable.add((kbInfo) => {
switch (kbInfo.type) {
case BABYLON.KeyboardEventTypes.KEYDOWN:
if (kbInfo.event.key === 'Shift') {
this.camera.speed = normalSpeed * 4;
}
break;
case BABYLON.KeyboardEventTypes.KEYUP:
if (kbInfo.event.key === 'Shift') {
this.camera.speed = normalSpeed;
}
break;
}
});
if (options.useVirtualJoystick) {
this.camera.inputs.clear();
this.camera.inputs.add(new FreeCameraTouchVirtualJoystickInput({
moveSensitivity: 0.015 * WORLD_SCALE,
rotationSensitivity: 0.1,
}));
this.camera.inertia = 0.75;
} else {
const normalSpeed = 0.02 * WORLD_SCALE;
this.camera.speed = normalSpeed;
this.camera.keysUp.push(87); // W
this.camera.keysDown.push(83); // S
this.camera.keysLeft.push(65); // A
this.camera.keysRight.push(68); // D
this.scene.onKeyboardObservable.add((kbInfo) => {
switch (kbInfo.type) {
case BABYLON.KeyboardEventTypes.KEYDOWN:
if (kbInfo.event.key === 'Shift') {
this.camera.speed = normalSpeed * 4;
}
break;
case BABYLON.KeyboardEventTypes.KEYUP:
if (kbInfo.event.key === 'Shift') {
this.camera.speed = normalSpeed;
}
break;
}
});
}
this.camera.attachControl(this.canvas);
//this.scene.activeCamera = this.camera;
@@ -448,6 +453,14 @@ export class RoomEngine extends EventEmitter<RoomEngineEvents> {
}
}
public cameraJoystickMove(vector: { x: number; y: number; }) {
this.camera.inputs.attached.joystick.setJoystickMoveVector(vector);
}
public cameraJoystickRotate(vector: { x: number; y: number; }) {
this.camera.inputs.attached.joystick.setJoystickRotationVector(vector);
}
public async init() {
await this.loadHeya();
if (RENDER_OUTDOOR_ENV) await this.loadEnvModel();

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@@ -607,3 +607,52 @@ export function getRgb(hex: string | number): [number, number, number] | null {
if (m == null) return [0, 0, 0];
return m.map(x => parseInt(x, 16) / 255) as [number, number, number];
}
export class FreeCameraTouchVirtualJoystickInput implements BABYLON.ICameraInput<BABYLON.FreeCamera> {
public camera: BABYLON.FreeCamera;
private joystickMoveSensitivity: number;
private joystickRotationSensitivity: number;
private joystickMoveVector = BABYLON.Vector3.Zero();
private joystickRotationVecX = 0;
private joystickRotationVecY = 0;
constructor(options: {
moveSensitivity?: number;
rotationSensitivity?: number;
}) {
this.joystickMoveSensitivity = options.moveSensitivity ?? 0.01;
this.joystickRotationSensitivity = options.rotationSensitivity ?? 0.01;
}
getClassName = () => this.constructor.name;
getSimpleName = () => 'joystick';
attachControl(noPreventDefault) {
}
detachControl() {
}
public setJoystickMoveVector(vec: { x: number; y: number }) {
this.joystickMoveVector = new BABYLON.Vector3(vec.x, 0, -vec.y).scale(this.joystickMoveSensitivity);
}
public setJoystickRotationVector(vec: { x: number; y: number }) {
let directionAdjust = 1;
if (this.camera.getScene().useRightHandedSystem) directionAdjust *= -1;
if (this.camera.parent && this.camera.parent._getWorldMatrixDeterminant() < 0) directionAdjust *= -1;
this.joystickRotationVecX = vec.y * this.joystickRotationSensitivity * this.joystickRotationSensitivity;
this.joystickRotationVecY = vec.x * this.joystickRotationSensitivity * directionAdjust * this.joystickRotationSensitivity;
}
checkInputs() {
this.camera.cameraRotation.y += this.joystickRotationVecY;
this.camera.cameraRotation.x += this.joystickRotationVecX;
this.camera.cameraDirection.addInPlace(
BABYLON.Vector3.TransformCoordinates(this.joystickMoveVector, BABYLON.Matrix.RotationY(this.camera.rotation.y)),
);
}
}