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mirror of https://github.com/misskey-dev/misskey.git synced 2026-05-20 15:15:37 +02:00
This commit is contained in:
syuilo
2026-02-11 10:29:46 +09:00
parent 6ac091096b
commit 0c5c0ce67e

View File

@@ -161,13 +161,6 @@ function vecToLocal(vector: BABYLON.Vector3, mesh: BABYLON.Mesh): BABYLON.Vector
return v; return v;
} }
function isIntersectXZ(a: BABYLON.BoundingBox, b: BABYLON.BoundingBox): boolean {
return (a.minimumWorld.x <= b.maximumWorld.x &&
a.maximumWorld.x >= b.minimumWorld.x) &&
(a.minimumWorld.z <= b.maximumWorld.z &&
a.maximumWorld.z >= b.minimumWorld.z);
}
const _assumedFramesPerSecond = 60; const _assumedFramesPerSecond = 60;
class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput { class HorizontalCameraKeyboardMoveInput extends BABYLON.BaseCameraPointersInput {
@@ -293,11 +286,13 @@ export class RoomEngine {
private timeoutIds: number[] = []; private timeoutIds: number[] = [];
private objectMeshs: Map<string, BABYLON.AbstractMesh> = new Map(); private objectMeshs: Map<string, BABYLON.AbstractMesh> = new Map();
private grabbing: { private grabbing: {
objectId: string;
mesh: BABYLON.AbstractMesh; mesh: BABYLON.AbstractMesh;
startOffset: BABYLON.Vector3; startOffset: BABYLON.Vector3;
startRotationY: number; startRotationY: number;
startDistance: number; startDistance: number;
ghost: BABYLON.AbstractMesh; ghost: BABYLON.AbstractMesh;
descendantStickyObjectIds: string[];
} | null = null; } | null = null;
private highlightedObjectId: string | null = null; private highlightedObjectId: string | null = null;
private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜 private time: 0 | 1 | 2 = 2; // 0: 昼, 1: 夕, 2: 夜
@@ -589,96 +584,58 @@ export class RoomEngine {
private handleGrabbing() { private handleGrabbing() {
if (this.grabbing == null) return; if (this.grabbing == null) return;
const grabbing = this.grabbing;
const dir = this.camera.getDirection(BABYLON.Axis.Z); const dir = this.camera.getDirection(BABYLON.Axis.Z);
this.grabbing.ghost.position = this.camera.position.add(dir.scale(this.grabbing.startDistance)).add(this.grabbing.startOffset); grabbing.ghost.position = this.camera.position.add(dir.scale(grabbing.startDistance)).add(grabbing.startOffset);
this.grabbing.ghost.rotation = new BABYLON.Vector3(0, this.camera.rotation.y + this.grabbing.startRotationY, 0); grabbing.ghost.rotation = new BABYLON.Vector3(0, this.camera.rotation.y + grabbing.startRotationY, 0);
if (this.enableGridSnapping) { if (this.enableGridSnapping) {
const scale = 10/*cm*/; const scale = 10/*cm*/;
this.grabbing.ghost.position.x = Math.round(this.grabbing.ghost.position.x / scale) * scale; grabbing.ghost.position.x = Math.round(grabbing.ghost.position.x / scale) * scale;
this.grabbing.ghost.position.y = Math.round(this.grabbing.ghost.position.y / scale) * scale; grabbing.ghost.position.y = Math.round(grabbing.ghost.position.y / scale) * scale;
this.grabbing.ghost.position.z = Math.round(this.grabbing.ghost.position.z / scale) * scale; grabbing.ghost.position.z = Math.round(grabbing.ghost.position.z / scale) * scale;
this.grabbing.ghost.rotation.y = Math.round(this.grabbing.ghost.rotation.y / (Math.PI / 4)) * (Math.PI / 4); grabbing.ghost.rotation.y = Math.round(grabbing.ghost.rotation.y / (Math.PI / 4)) * (Math.PI / 4);
} }
const stickyObjectIds = Array.from(this.def.objects.filter(o => o.sticky === this.grabbing.mesh.metadata.objectId)).map(o => o.id);
let y = 0; let y = 0;
let sticky = null; let sticky: string | null = null;
for (const rcmb of this.roomCollisionMeshes.filter(m => m.name.startsWith('_COLLISION_FLOOR_'))) { // 下に向かってレイを飛ばす
const rcb = rcmb.getBoundingInfo().boundingBox; const ray = new BABYLON.Ray(grabbing.ghost.position, new BABYLON.Vector3(0, -1, 0), 1000/*cm*/);
for (const tm of this.grabbing.mesh.getChildMeshes()) { const hit = this.scene.pickWithRay(ray, (m) =>
const tmb = tm.getBoundingInfo().boundingBox; m.metadata?.objectId !== grabbing.objectId &&
if (isIntersectXZ(tmb, rcb)) { !m.metadata?.isGhost &&
const topY = rcb.maximumWorld.y; !grabbing.descendantStickyObjectIds.includes(m.metadata?.objectId) &&
if (y === 0 || topY > y) { (m.name.startsWith('_COLLISION_FLOOR_') || m.name.startsWith('_COLLISION_TOP_')));
y = topY; if (hit != null && hit.pickedPoint != null && hit.pickedMesh != null) {
} y = hit.pickedPoint.y;
} sticky = hit.pickedMesh.metadata?.objectId ?? null;
}
}
const isStickyChild = (parent: BABYLON.AbstractMesh, target: BABYLON.AbstractMesh): boolean => {
const stickyObjectIds = Array.from(this.def.objects.filter(o => o.sticky === parent.metadata.objectId)).map(o => o.id);
for (const soid of stickyObjectIds) {
if (soid === target.metadata.objectId) return true;
const soMesh = this.objectMeshs.get(soid)!;
if (isStickyChild(soMesh, target)) return true;
}
return false;
};
const checkObjectEntries = this.objectMeshs.entries()
.filter(([_id, o]) => {
if (o === this.grabbing.mesh) return false;
if (stickyObjectIds.includes(_id)) return false;
if (isStickyChild(this.grabbing.mesh, o)) return false;
return true;
});
for (const [id, o] of checkObjectEntries) {
for (const om of o.getChildMeshes()) {
if (!om.name.startsWith('_COLLISION_TOP_')) continue;
const omb = om.getBoundingInfo().boundingBox;
for (const tm of this.grabbing.mesh.getChildMeshes()) {
const tmb = tm.getBoundingInfo().boundingBox;
if (isIntersectXZ(tmb, omb)) {
const topY = omb.maximumWorld.y;
if (topY > this.grabbing.ghost.position.y) continue;
if (y === 0 || topY > y) {
y = topY;
sticky = id;
}
}
}
}
} }
if (sticky != null) { if (sticky != null) {
this.def.objects.find(o => o.id === this.grabbing.mesh.metadata.objectId)!.sticky = sticky; this.def.objects.find(o => o.id === grabbing.objectId)!.sticky = sticky;
} else { } else {
this.def.objects.find(o => o.id === this.grabbing.mesh.metadata.objectId)!.sticky = null; this.def.objects.find(o => o.id === grabbing.objectId)!.sticky = null;
} }
this.grabbing.mesh.position = this.grabbing.ghost.position.clone(); grabbing.mesh.position = grabbing.ghost.position.clone();
//this.grabbing.mesh.position.x = Math.min(Math.max(this.grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2)); //grabbing.mesh.position.x = Math.min(Math.max(grabbing.position.x, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
//this.grabbing.mesh.position.z = Math.min(Math.max(this.grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2)); //grabbing.mesh.position.z = Math.min(Math.max(grabbing.position.z, -(this.ROOM_SIZE / 2)), (this.ROOM_SIZE / 2));
this.grabbing.mesh.position.y = y; grabbing.mesh.position.y = y;
this.grabbing.mesh.rotation = this.grabbing.ghost.rotation.clone(); grabbing.mesh.rotation = grabbing.ghost.rotation.clone();
const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/); //const ray = new BABYLON.Ray(this.camera.position, this.camera.getDirection(BABYLON.Axis.Z), 1000/*cm*/);
const hit = this.scene.pickWithRay(ray, (m) => m.name.startsWith('_COLLISION_WALL_'))!; //const hit = this.scene.pickWithRay(ray, (m) => m.name.startsWith('_COLLISION_WALL_'))!;
if (hit.pickedMesh != null) { //if (hit.pickedMesh != null) {
const grabbingBox = this.grabbing.mesh.getBoundingInfo().boundingBox; // const grabbingBox = this.grabbing.mesh.getBoundingInfo().boundingBox;
const grabDistanceVector = this.grabbing.mesh.position.subtract(this.camera.position); // const grabDistanceVector = this.grabbing.mesh.position.subtract(this.camera.position);
if (grabDistanceVector.length() > hit.distance) { // if (grabDistanceVector.length() > hit.distance) {
this.grabbing.mesh.position = this.camera.position.add(dir.scale(hit.distance)); // this.grabbing.mesh.position = this.camera.position.add(dir.scale(hit.distance));
this.grabbing.mesh.position.y = y; // this.grabbing.mesh.position.y = y;
} // }
} //}
//const displacementVector = new BABYLON.Vector3( //const displacementVector = new BABYLON.Vector3(
// this.grabbing.ghost.position.x - this.grabbing.mesh.position.x, // this.grabbing.ghost.position.x - this.grabbing.mesh.position.x,
@@ -688,11 +645,11 @@ export class RoomEngine {
//this.grabbing.mesh.moveWithCollisions(displacementVector); //this.grabbing.mesh.moveWithCollisions(displacementVector);
//this.grabbing.mesh.position.y = y; //this.grabbing.mesh.position.y = y;
for (const soid of stickyObjectIds) { //for (const soid of stickyObjectIds) {
//const soMesh = this.objectMeshs.get(soid)!; // //const soMesh = this.objectMeshs.get(soid)!;
//const offset = this.grabbing.mesh!.position.subtract(soMeshStartPosition); // //const offset = this.grabbing.mesh!.position.subtract(soMeshStartPosition);
//soMesh.position = this.grabbing.mesh!.position.subtract(offset); // //soMesh.position = this.grabbing.mesh!.position.subtract(offset);
} //}
} }
private async loadEnvModel() { private async loadEnvModel() {
@@ -807,8 +764,9 @@ export class RoomEngine {
} }
const startDistance = BABYLON.Vector3.Distance(this.camera.position, highlightedObject.position); const startDistance = BABYLON.Vector3.Distance(this.camera.position, highlightedObject.position);
const ghost = highlightedObject.clone('ghost', null, false)!; const ghost = highlightedObject.clone('ghost', null, false)!;
ghost.metadata = { isGhost: true };
for (const m of ghost.getChildMeshes()) { for (const m of ghost.getChildMeshes()) {
m.metadata = {}; m.metadata = { isGhost: true };
if (m.material) { if (m.material) {
const mat = m.material.clone(`${m.material.name}_ghost`); const mat = m.material.clone(`${m.material.name}_ghost`);
mat.alpha = 0.3; mat.alpha = 0.3;
@@ -830,12 +788,24 @@ export class RoomEngine {
}; };
setStickyParentRecursively(highlightedObject); setStickyParentRecursively(highlightedObject);
const descendantStickyObjectIds: string[] = [];
const collectDescendantStickyObjectIds = (parentId: string) => {
const childIds = Array.from(this.def.objects.filter(o => o.sticky === parentId)).map(o => o.id);
for (const cid of childIds) {
descendantStickyObjectIds.push(cid);
collectDescendantStickyObjectIds(cid);
}
};
collectDescendantStickyObjectIds(highlightedObject.metadata.objectId);
this.grabbing = { this.grabbing = {
objectId: highlightedObject.metadata.objectId,
mesh: highlightedObject, mesh: highlightedObject,
startOffset: highlightedObject.position.subtract(this.camera.position.add(this.camera.getDirection(BABYLON.Axis.Z).scale(startDistance))), startOffset: highlightedObject.position.subtract(this.camera.position.add(this.camera.getDirection(BABYLON.Axis.Z).scale(startDistance))),
startRotationY: highlightedObject.rotation.subtract(this.camera.rotation).y, startRotationY: highlightedObject.rotation.subtract(this.camera.rotation).y,
startDistance: startDistance, startDistance: startDistance,
ghost: ghost, ghost: ghost,
descendantStickyObjectIds,
}; };
sound.playUrl('/client-assets/room/sfx/grab.mp3', { sound.playUrl('/client-assets/room/sfx/grab.mp3', {