diff --git a/packages/frontend/src/world/room/engine.ts b/packages/frontend/src/world/room/engine.ts index cf87d42016..2ae52fb817 100644 --- a/packages/frontend/src/world/room/engine.ts +++ b/packages/frontend/src/world/room/engine.ts @@ -859,6 +859,7 @@ export class RoomEngine extends EventEmitter { //if (m.material) (m.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(1, 1, 1); if (m.material) { (m.material as BABYLON.PBRMaterial).reflectionTexture = this.envMapIndoor; + //(m.material as BABYLON.PBRMaterial).ambientColor = new BABYLON.Color3(0.5, 0.5, 0.5); (m.material as BABYLON.PBRMaterial).useGLTFLightFalloff = true; // Clustered Lightingではphysical falloffを持つマテリアルはアーチファクトが発生する https://doc.babylonjs.com/features/featuresDeepDive/lights/clusteredLighting/#materials-with-a-physical-falloff-may-cause-artefacts } }